In our current day and age, many technologies are designed with minimal bodily interaction: using voice control, visual interaction, and touchscreens that are operated with just our fingertips. But what if we want to design technologies that, for instance, are worn on the users’ body, which are physical interactive objects, that may physically move (e.g., robots), or that users engage with through full-bodied interaction? How can we facilitate this in the design process?This is where ideation and prototyping methods that use the designer’s body as a central medium (or tool) are invaluable. The designers’ body can be a resource for creativity and for thinking, for trying out, and evaluating ideas. The most well-known method is bodystorming (alternative to brainstorming), but there are a lot of other methods, such as experience theatre, embodied sketching, techno-mimesis, walkstorming, object theatre, etc.In this practice-seminar, you will learn and utilise design methods that make use of the body to create and test out concepts. The course will combine reading of literature about these methods and trying them out for yourself in assignments. We will select 2 to 3 topics and/or technologies for these activities (e.g. technologies to facilitate rituals, which includes daily rituals such as making your morning coffee, robots, or wearables that give us powers). Over the course of the semester, you use embodied design methods to ideate and design concepts for these scenarios.The seminar consists of weekly sessions and 2 or 3 full day sessions (run on weekends or holidays) to be discussed in the seminar (potential options are 26.04/27.04, 17.05/18.05, 21.06/22.06, and 28.06/29.06). In weekly sessions, you will receive theoretical input, present your progress, give interim presentations, and receive feedback. Full day sessions allow us to dive deep into, and focus on trying out and experiencing embodied methods, which often do not fit into the standard 1.5-hour slot. There will be one full day meeting at the start of the semester to become familiar with embodied methods, one is planned for mid-semester, and another towards the end of the semester.In the end, you will document your learnings in a written report about your design process, the methods you have used, your resulting concepts, and a reflection on the methods and what you learned.The seminar is suited for students who would like to learn about or deepen their (embodied) ideation and quick prototyping skills.